Previously, the higher the level, the more often they'd bite Also, if user is pump faking multiple times in succession, the AI will stay down. Bug Fixes:• Smooth out some of the gameplay by tuning blend times for passes as well as some various fixes for blend pops across the board. • Exploit fix Fixed bug in shot calculator that would make stepback jumpshots that crossed the 3pt line have unrealistically high FG%s. • Fixed sliding replica Breitling Windrider Chronomat Evolution watch warping during standing rebounds• Addressed issue where defenders would sometimes watch the ball fall off the rim Increase the allowable distance for a teammate to come help.
Player Lock fixed AI teammates will now make decisions on their own when user is player locked off ball. • Put the ball handler into protect dribble if the on ball defender attempts to crowd him Previously, the ball handler would not recognize the defender and just expose the ball. • "Rocket dunks" fixed Fixed a bug that was causing dunks to replica Breitling A2332212 B6 435X Men's watch speed up by 30% and added code to have dunks retain the shooter's on ground velocity, preserving his momentum after takeoff Also applies to layups. • Various post play fixes, including the case where two guys would stand next to each other while one of them was posting up.
Addressed a potential exploit where it would be too easy to pass to cutters for dunks As part of this fix, we now allow ball collisions on passes when passing into the paint. • AI Stagnation fixes: Ball handler would sometimes not properly pass to receivers in a play Also, we allow the ball handler to "improvise" if we detect he's been idling for replica Breitling Professional B 2 Men's watch too long. • Fixed an issue where sometimes an off ball cut animation wouldn't properly settle into the correct spot. • Restricted the post up and under move to within 12' of the basket